HomeCedar HollowEscape Experiences

Public Experience At Cedar Hollow

Escape Experiences

Two story-led escape rooms in the woods. They aren't built from padlocks and panels; they're built from stories. Theatrical props, woodland settings, hand-painted puzzles and characters who whisper through the wires. Step inside, and the ordinary world grows thin.

A woven wooden lodge stands among bluebells in the Eastern Woods at Cedar Hollow
Escape Experience I

The Call Beyond the Lamp Post

Portals to the land beyond have never stayed the same.

Some have opened through wardrobes. Some through paintings. Some through forgotten stations and quiet places where the ordinary world grows thin.

But here in the Eastern Woods, an old story is told: that the Professor once tried to create a new doorway using an Oxford red telephone box. Not a door of wood or stone, but a line. A call. A voice carried across worlds.

For years, the telephone box has stood silent among the trees. Now it has begun to ring again.

The line hums with strange voices. The Professor is trying to reach this world, but the Queen has bewitched the connection. She has frozen the wires, twisted the messages, and hidden the final number.

Your task is to restore the line.

Setting Outdoor · Eastern Woods Inspired by The Lion, the Witch and the Wardrobe Group size 2–6 players
A red telephone box stands in the woods at the start of the Lamp Post escape room
The cosy candle-lit interior of the Beaver's Den with stone fireplace, bookshelves and tea on the table
Escape Experience II

The Queen's Hunt

Simple, snug, and steeped in story.

You've taken shelter inside the Beaver's Den, a hidden lodge woven from branches and tucked deep in the Eastern Woods. Stone hearth crackling, tea still warm on the table, candles flickering against the lace and timber.

But the warmth is borrowed time.

The White Queen's wolves are on the hunt, and you must escape before they arrive. Outside, the woods are turning. Inside, every shelf, every cushion, every page of every book might hold the clue you need to slip away unseen.

Your task is to outwit the Queen, and vanish before her hounds reach the door.

Setting Indoor · The Beaver's Den glamping pod Inspired by The Lion, the Witch and the Wardrobe Group size 2–4 players Stay overnight From £125 per night

Designed by the Workshop

Both experiences were written, built and wired by Wizards of Ox Workshop. Curious how a room runs itself, or thinking about one for your own venue?