Two doorways. Two adventures.
Our escape rooms aren't built from padlocks and panels — they're built from stories. Theatrical props, woodland settings, hand-painted puzzles and characters who whisper through the wires. Step inside, and the ordinary world grows thin.
The Call Beyond the Lamp Post
Portals to the land beyond have never stayed the same.
Some have opened through wardrobes. Some through paintings. Some through forgotten stations and quiet places where the ordinary world grows thin.
But here in the Eastern Woods, an old story is told: that the Professor once tried to create a new doorway using an Oxford red telephone box. Not a door of wood or stone, but a line. A call. A voice carried across worlds.
For years, the telephone box has stood silent among the trees. Now it has begun to ring again.
The line hums with strange voices. The Professor is trying to reach this world, but the Queen has bewitched the connection. She has frozen the wires, twisted the messages, and hidden the final number.
Your task is to restore the line.
The Queen's Hunt
Simple, snug, and steeped in story.
You've taken shelter inside the Beaver's Den — a hidden lodge woven from branches and tucked deep in the Eastern Woods. Stone hearth crackling, tea still warm on the table, candles flickering against the lace and timber.
But the warmth is borrowed time.
The White Queen's wolves are on the hunt, and you must escape before they arrive. Outside, the woods are turning. Inside, every shelf, every cushion, every page of every book might hold the clue you need to slip away unseen.
Your task is to outwit the Queen — and vanish before her hounds reach the door.
Commission a room of your own
We design and build bespoke escape rooms for venues, hotels, festivals and private clients — story-led, theatrical, and tailored to your space. From single-room puzzles to multi-act immersive worlds.